From the North Pole, with Love (Part 3)
This is related to the Xmas LARP I’m running this year.
Don’t worry, we’ll be going over all this with examples at the start of the game.
Your packet will include 5 playing cards. These cards will be used to resolve the elf-on-elf conflicts of this game.
You can do the following with a card: [ATTACK], [DEFEND], [DISTRACT] or [STEAL]. Some elves may also perform the [DETECT LIE] action.
There are four general rules to all the cards:
- A card can only be used once in the same room. It must be claimed and taken into another room to be used again. Some cards are exceptions to this, such as weapons, and will say so on the card.
- The “loser” of any conflict keeps all the cards used. Some cards will be exceptions to this, such as weapons and elf-jitsu, and will say so on the card.
- Most cards cannot be stolen or removed from you, even if you are knocked unconscious. Some cards are exception to this, such as weapons and armor.
- The defender, win or lose, has the “initiative” to initiate the next conflict.
[ATTACK] – Present your card to the elf you are attacking, and describe the awesome way you are attacking that elf. That elf may DEFEND, but if they do not, the elf you attack loses 1 hit point. Some weapons may inflict 2 hit points of damage.
[DEFEND] – You use a card to DEFEND when subject to an ATTACK, DETECT LIE, DISTRACT or STEAL. The card you play must either:
- Match the value of the card you were attacked with. (e.g. You are attacked with a 9 of holly, and you defend with a 9 of christmas trees.)
- Beat the value of the card you were attacked with, but match the suit. (You are attacked with a 9 of holly, and you defend with a Jack of Holly.)
If you do DEFEND, you cancel the effect, and the “attacker” keeps both your card, and their original card. If you do not DEFEND, you keep their original card. In both cases, the cards cannot be used again in this room.
[DETECT LIE] – Present your card to the elf you think is lying. You must indicate the statement that you think is a lie. (e.g. the elf states “I’m not a member of K.R.U.S.T.”) That elf may DEFEND, but if they do not, they must honestly indicate if they were lying with that statement. Remember, the loser keeps all the cards.
[DISTRACT] – Present your card to the elf you are trying to distract, and describe the awesome way you are distracting that elf. That elf may DEFEND, but if they do not, that elf loses the ability to DEFEND against the next STEAL played on them in this room. If you are are DISTRACTed, you should role-play it appropriately. Remember, the loser keeps all the cards.
[STEAL] – Present your card to the elf you are trying to steal from, and state the item you are trying to steal (e.g. “The puzzle piece”). You must be positioned behind this elf. That elf may DEFEND, but if they do not, that elf loses the named item. If you state a vague item (e.g. “The puzzle piece”.. but the elf has 4 puzzle pieces) the victim gets to choose one of the items that fits your description to be stolen. That elf does not know they were stolen from until they leave the room, and should role-play this. If the elf does DEFEND against the theft, they are immediately aware that you tried to steal from them. Remember, the loser keeps all the cards.
Leaving a room: If there is an elf that is trying to ATTACK, DETECT LIE, or DISTRACT you, you may not leave the room until that conflict is resolved.
Tag-teaming: Elves are HUGE fans of pro-wrestling. As such, whenever an elf has initiative (see above), they can tag an ally instead to get the initiative instead.
Teaming up: Elves are HUGE fans of pro-wrestling. Only one elf can ATTACK another elf at a time.