Twin Mask once again sets the bar for LARP in Socal. As usual, it had almost constant content. Often there were two mods running simultaneously. This amount of content could be a bucket of fail if the content was pointless. However, this content is fresh, challenging, and fun for both sides of the fence.
I attended this game as a perma-NPC, like I have in the past. The previous game had been a stick-jock nirvana, with constant combat in the short time I was there.
This game was less combat, but the fights were still fun and awesome. I love the system, since it gives me enough screen time as a crunchy to feel like I was present.
However, I got two amazing non-combat RP opportunities in this game as well, and I’m really excited about slipping into these two NPC roles in future games. I tend to be given the big-bad combat guys, whose interactions tend to be yelling and yelling. These two new roles had plenty of hooks, and were frienemies of the players. Perfect!
Last, but certainly not least, I’m learning more names and faces, and making more friends.
The only thing to knock about this game was the cold and the wind. I was smart and got a bitchin’ reversible cloak. It wasn’t as hard to fight in as I thought it would be. In fact, there was one fight that the PCs simply couldn’t hit my arms, and kept hitting the cloak instead, much to their chagrin.